Or you could make your own implementation with for instance pymedia. 2011/5/29 Max P <[email protected]>: > Hello, > I had a quick look over the way, how audio is integrated into cocos2d > applications. My impression is, that there are three different > implementation patterns available, audio via > - pyglet, > - SDL, > - pygame. > > Am I right at this point? > And if yes, which one should I prefer, is there a recommended one of > these three, which i should use in my cocos2d application? > > Thanks, Max > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > >
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