Or you could make your own implementation with for instance pymedia.

2011/5/29 Max P <[email protected]>:
> Hello,
> I had a quick look over the way, how audio is integrated into cocos2d
> applications. My impression is, that there are three different
> implementation patterns available, audio via
> - pyglet,
> - SDL,
> - pygame.
>
> Am I right at this point?
> And if yes, which one should I prefer, is there a recommended one of
> these three, which i should use in my cocos2d application?
>
> Thanks, Max
>
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