Hmm, ok thanks for the answers.
The point is, that I'm writing a bachelor thesis about the cocos2d
framework and I currently write about the possibilities to implement
audio.
Based on your answers, I mainly will focus on the more common pyglet
implementation but will mention that there are some problems and
disadvantages.

Thanks so far, if you have any further ideas which I should take into
consideration, let me know.

Max

On 29 Mai, 22:19, Peter Enerccio <[email protected]> wrote:
> But using AVBin backend is terrible choice. This was the reason I left
> pyglet audio in favor of pymedia. The main problem is the absence of
> playback of non wav files that are loaded from strings (stringios),
> sockets, or anything file like. Whats worse, the fact that avbin is
> installed will even prevent playing wavs (which do not need physical
> files) from the file like object, because even wavs will be handled by
> the AVBin.
>
> I would really suggest to switch to pymedia, it is older, it has a few
> bugs (ie Alsa volume setting is crashing, but works fine with OSS) but
> it can manage to play about anything from about any source.
> Cheers.
>
> 2011/5/29 claudio canepa <[email protected]>:
>
>
>
>
>
> > On Sun, May 29, 2011 at 9:44 AM, Max P <[email protected]> wrote:
>
> >> Hello,
> >> I had a quick look over the way, how audio is integrated into cocos2d
> >> applications. My impression is, that there are three different
> >> implementation patterns available, audio via
> >> - pyglet,
> >> - SDL,
> >> - pygame.
>
> >> Am I right at this point?
> >> And if yes, which one should I prefer, is there a recommended one of
> >> these three, which i should use in my cocos2d application?
>
> >> Thanks, Max
>
> >> --
>
> > Really there are two audios:
>
> > pyglet:
> > uses AVbin library, homepagehttp://code.google.com/p/avbin/
> > Pyglet binary installers for windows an mac includes that library, in Linux
> > it is a separate install.
> > Actual games for pyglet and cocos all use the pyglet audio backend, so you
> > can find examples.
> > There are reports of AVbin malfunctioning in some particular linux boxes,
> > Last AVbin commit in the repo is dated feb 2009.
> > SDL/pygame: based in the project pygame-ctypes by Alex Hokner.
> > For windows the easy way to get it working is install pygame. There's no
> > specification about which  extra packages you need in other OSes, but I
> > *guess* installing pygame will provide the needed libraries.
> > While SDL and pygame are active projects and solid libraries, I think theres
> > no active maintenance for the ctypes bindings.
> > SDL api is probably broader than AVbin.
> > I know no game using this backend, so no examples and no proven track
> > record.
> > At the moment, I will choose the pyglet backend.
> > --
> > claudio
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "cocos2d discuss" group.
> > To post to this group, send email to [email protected].
> > To unsubscribe from this group, send email to
> > [email protected].
> > For more options, visit this group at
> >http://groups.google.com/group/cocos-discuss?hl=en.

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to