On Mon, Feb 13, 2012 at 11:43 AM, Philippe <[email protected]> wrote:

> Hello again,
>
> Is there a way to make it (mask) works with cocos's Layer ?
> something like
>
> class Layer1(Layer):
>
>    is_event_handler = True
>
>    def __init__(self, png):
>        super(Layer1, self ).__init__()
>        self.map = Sprite(png)
>        self.map.position = self.map.width/2, self.map.height/2
>        self.add(self.map)
>
>    def on_mouse_press(self, x, y, buttons, modifiers):
>        x, y = director.get_virtual_coordinates (x, y)
>        if self.map.contains(*self.parent.point_to_local((x, y))):
>            self.map.x += 10
>
>    def draw(self):
>        pyglet.gl.glScissor(10, 10, 300, 200)
>        pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST)
>        super(Layer1, self ).draw()
>        pyglet.gl.glDisable(pyglet.gl.GL_SCISSOR_TEST)
>
> This does not work.
>
> Should I use another type of Layer ?
> No way to make it work ?
>
>
I think you want to override .visit() and not .draw()

Look at both methods in cocosnode.py

--
claudio

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