It works well. I will probably write a Sprite class that implement a mask if needed. thank you!
On Feb 9, 12:12 am, Richard Jones <[email protected]> wrote: > Without resorting to shaders or very complex scene composition that's > the only way to do it. > > Richard > > On 9 February 2012 03:16, Philippe <[email protected]> wrote: > > > > > > > > > Is this the best way to do it ? > > > class MySprite(Sprite): > > > def __init__(self): > > super(MySprite, self ).__init__('my_sprite.png') > > self.gap = 100 > > > def draw(self): > > pyglet.gl.glScissor(self.x-self.width/2, self.y-self.height/2, > > self.width - self.gap, self.height) > > pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST) > > super(MySprite, self ).draw() > > pyglet.gl.glDisable(pyglet.gl.GL_SCISSOR_TEST) > > > On 7 fév, 10:04, Philippe <[email protected]> wrote: > >> Hello, > > >> Is there a way to clip a cocos2d Sprite ? (or mask, same thing, but > >> different word). > > >> thank you, > >> Philippe > > > -- > > You received this message because you are subscribed to the Google Groups > > "cocos2d discuss" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/cocos-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
