Without resorting to shaders or very complex scene composition that's
the only way to do it.
Richard
On 9 February 2012 03:16, Philippe <[email protected]> wrote:
> Is this the best way to do it ?
>
>
> class MySprite(Sprite):
>
> def __init__(self):
> super(MySprite, self ).__init__('my_sprite.png')
> self.gap = 100
>
> def draw(self):
> pyglet.gl.glScissor(self.x-self.width/2, self.y-self.height/2,
> self.width - self.gap, self.height)
> pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST)
> super(MySprite, self ).draw()
> pyglet.gl.glDisable(pyglet.gl.GL_SCISSOR_TEST)
>
>
> On 7 fév, 10:04, Philippe <[email protected]> wrote:
>> Hello,
>>
>> Is there a way to clip a cocos2d Sprite ? (or mask, same thing, but
>> different word).
>>
>> thank you,
>> Philippe
>
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