On Mon, Feb 13, 2012 at 6:18 PM, claudio canepa <[email protected]> wrote:
> > > On Mon, Feb 13, 2012 at 11:43 AM, Philippe <[email protected]>wrote: > >> Hello again, >> >> Is there a way to make it (mask) works with cocos's Layer ? >> something like >> >> class Layer1(Layer): >> >> is_event_handler = True >> >> def __init__(self, png): >> super(Layer1, self ).__init__() >> self.map = Sprite(png) >> self.map.position = self.map.width/2, self.map.height/2 >> self.add(self.map) >> >> def on_mouse_press(self, x, y, buttons, modifiers): >> x, y = director.get_virtual_coordinates (x, y) >> if self.map.contains(*self.parent.point_to_local((x, y))): >> self.map.x += 10 >> >> def draw(self): >> pyglet.gl.glScissor(10, 10, 300, 200) >> pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST) >> super(Layer1, self ).draw() >> pyglet.gl.glDisable(pyglet.gl.GL_SCISSOR_TEST) >> >> This does not work. >> >> Should I use another type of Layer ? >> No way to make it work ? >> >> > I think you want to override .visit() and not .draw() > > Look at both methods in cocosnode.py > > -- > claudio > > > Also, ScrollingManager, a subclass of Layer, uses scissors to limit the drawing (look for the parameter viewport). If you are going to do scrolling, you can use the scissors included, or look at the code as scissor example. -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
