ok, thank you !
Is it true that cocos2d doesn't have a real maintainer at the moment ? I am 
really impressed with cocos2d and pyglet, and I don't really understand why 
they are both uncontinued when pygame still has so much success...

Le vendredi 13 avril 2012 21:28:06 UTC+2, Claudio Canepa a écrit :
>
>
>
> On Fri, Apr 13, 2012 at 4:02 PM, Nitneroc <> wrote:
>
>> Hi, i'm a newbie in cocos2d and I don't know that much about python.
>>
>> I was wondering lately why cocos2d use tuples for sprites' position, 
>> velocity and acceleration attributes (which are used by sprite.do(Move())), 
>> and not Vector2d.
>> Vector2d support convenient operations, and I think it would make my code 
>> prettier, but since I'm a newb, I guess there is probably a good reason i'm 
>> not aware of.
>>
>> Thanks
>>   
>
>
>
> I think (but may be wrong) that no explicit design decision was taken: 
> python don't have a standard vector 2d class, so probably the initial code 
>  used tuples just for this.
> After that, probably nobody has seen the need / 
> desire-to-redesign-and-convert-the-codebase
>
>
>
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/cocos-discuss/-/zWzN0B_tDJoJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to