On Fri, Apr 13, 2012 at 4:02 PM, Nitneroc <[email protected]> wrote:
> Hi, i'm a newbie in cocos2d and I don't know that much about python. > > I was wondering lately why cocos2d use tuples for sprites' position, > velocity and acceleration attributes (which are used by sprite.do(Move())), > and not Vector2d. > Vector2d support convenient operations, and I think it would make my code > prettier, but since I'm a newb, I guess there is probably a good reason i'm > not aware of. > > Thanks > I think (but may be wrong) that no explicit design decision was taken: python don't have a standard vector 2d class, so probably the initial code used tuples just for this. After that, probably nobody has seen the need / desire-to-redesign-and-convert-the-codebase -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
