Is there a good way to display 10 000 images ? Not at the same time of course. But one user will see always 10 to 20 images, and they will change every 1s, and be picked from a database of 10 000.
On Apr 24, 2:03 pm, claudio canepa <[email protected]> wrote: > On Tue, Apr 24, 2012 at 5:17 AM, Philippe <[email protected]> wrote: > > Hi, > > > In a Layer, I draw 9 sprites every second. > > Every second, I remove the 9 previous sprites. > > > ############################################ > > class Test(Layer): > > > is_event_handler = True > > > def __init__(self): > > super(Test, self ).__init__() > > self.sprites = [] > > > def on_enter(self): > > super(Test, self).on_enter() > > self.schedule_interval(self.update_map, 1.) > > > def update_map(self, dt): > > for s in self.sprites: > > self.remove(s) > > del(s) > > self.sprites = [] > > for i in range(9): > > im = 'im_z{0}_x{1}.png'.format(i, randint(0, 1000)) > > s = Sprite(im) > > self.sprites.append(s) > > self.add(s) > > ############################################ > > > every second, I remove the sprites and delete them, with: > > self.remove(s) > > del(s) > > > however, the memory rises continuously. > > If I remove that "self.schedule_interval(self.update_map, 1.)" -> no > > leak. > > > Any idea ? > > thanks ! > > Maybe is related to this > http://code.google.com/p/pyglet/issues/detail?id=552 > > I don't know what is your use case, but it is never a good idea to heavily > delete and recreate sprites (Yes, I known your code is a bugdemo, but your > real code must be deleting and creating something also, otherwise you had > not noticed the issue) > > It is better to preload the images and then change the image member of > sprite. > > An animation example for this can be seen > athttp://code.google.com/p/aiamsori/source/browse/trunk/gamelib/gamecas... > > claudio > > -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
