On Tue, Apr 24, 2012 at 9:57 AM, Philippe <[email protected]> wrote:
> each image is around 25kb > size is 256x256 > 10 000 images is then 250 Mb > you advice to put them all in memory ? > > I would prefer to know a solution that do not use the memory. > today, I use 10k images, but tomorrow, could be more. I actually build > a GPS :/ > > however, your first advice was also good > http://code.google.com/p/pyglet/issues/detail?id=552 > this patch seems to solve my issue > > http://code.google.com/p/pyglet/issues/attachmentText?id=552&aid=5520009000&name=pyglet-patch-1.diff&token=AwP5LyBmTET-TwF89K3dlSi8vXw%3A1335270420918 > > still running to check, but memory is stable now (after 20mn run). > > thank you a lot ! > > Excelent !! You could update that issue, so commiters have some more feedback about the issue (an hopefully move the patch to the default repo) -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
