For performance testing, I have turned off vsync, and discovered this strange behaviour, I wasn't aware of before :
When my app starts, it runs at 600+ fps, which seems nice when I give focus to another app, it stays at the same value when I give the focus back to my cocos2d app, the fps drop to 70-90 fps. This is corrected by dragging the window around (the fps rise up to 600+). Is this a known issue ? Is there a solution ? I'll provide an example if needed. I'm running cocos2d 0.5.0 and pyglet 1.1.4 on windows 7. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/cocos-discuss/-/ibM5Dm4Au1EJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
