Problem Solved ! That was quick ;) pyglet1.2alpha solved it. For a brief momen,t when app gets focus back, the FPS make a big drop, but they rise again just as fast.
Le lundi 30 juillet 2012 17:59:05 UTC+2, Claudio Canepa a écrit : > > > > On Mon, Jul 30, 2012 at 9:00 AM, Nitneroc wrote: > >> For performance testing, I have turned off vsync, and discovered this >> strange behaviour, I wasn't aware of before : >> >> When my app starts, it runs at 600+ fps, which seems nice >> when I give focus to another app, it stays at the same value >> when I give the focus back to my cocos2d app, the fps drop to 70-90 fps. >> This is corrected by dragging the window around (the fps rise up to 600+). >> >> Is this a known issue ? Is there a solution ? >> I'll provide an example if needed. >> >> I'm running cocos2d 0.5.0 and pyglet 1.1.4 on windows 7. >> > > > I don't remember a similar report. > pyglet clock was totally revamped in the 1.2 version, and it is much > smoother than in 1.1.4 > Could you give a try with pyglet 1.2alpha ? > http://code.google.com/p/pyglet/downloads/list > > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/cocos-discuss/-/UCp11nBFU38J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
