Problem Solved ! That was quick ;)

pyglet1.2alpha solved it. For a brief momen,t when app gets focus back, the 
FPS make a big drop, but they rise again just as fast.

Le lundi 30 juillet 2012 17:59:05 UTC+2, Claudio Canepa a écrit :
>
>
>
> On Mon, Jul 30, 2012 at 9:00 AM, Nitneroc  wrote:
>
>> For performance testing, I have turned off vsync, and discovered this 
>> strange behaviour, I wasn't aware of before :
>>
>> When my app starts, it runs at 600+ fps, which seems nice
>> when I give focus to another app, it stays at the same value
>> when I give the focus back to my cocos2d app, the fps drop to 70-90 fps. 
>> This is corrected by dragging the window around (the fps rise up to 600+).
>>
>> Is this a known issue ? Is there a solution ?
>> I'll provide an example if needed.
>>
>> I'm running cocos2d 0.5.0 and pyglet 1.1.4 on windows 7.
>>   
>
>
>  I don't remember a similar report.
> pyglet clock was totally revamped in the 1.2 version, and it is much 
> smoother than in 1.1.4
> Could you give a try with pyglet 1.2alpha ?
>    http://code.google.com/p/pyglet/downloads/list
>
>
>

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