On Sun, Nov 3, 2013 at 11:51 AM, Nitneroc <[email protected]> wrote:

...

> For now I'll stick to this solution, but I'll look into shaders too.
>

I committed to trunk  test_shader_examples.py ,  and one of the samples
does the darkening thing.

At the moment the target are two inmediate triangles, adaptations to work
over batches should not be terribly difficult.

One very readable introduction to shaders can be found at
http://www.lighthouse3d.com/tutorials/glsl-tutorial/

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