Thank you for all the feedback. Without that I would not notice missing 
wheels on PyPI. There are 25 of them and they come from two different CI 
systems so it is easy to miss one :) I will have automate the distribution 
process so this will not happen again.

You're right about the README. I will switch to rst. I have always prefered 
to use Markdown and used pypandoc 
( to convert 
it to rst just for the purpose of PyPI. This approach worked well with 
simple packages distributed as universal wheels or sdists but it isn't 
reliable enough for project like this one that needs to be built on 3 major 
OSes and contains 26 different distributions. Normally I would simply 
update the metadata on PyPI but after last changes on PyPI/Warehouse this 
is not possible anymore. I have just pushed new 0.0.2 version that fixes 
project metadata on PyPI. It's still done in my old-pypandoc-style but I 
will eventually have to surrender and convert all my project Markdowns to 
rst. Anyway, I have this noted in GitHub issues now.

It's great that you have some idea where you can try this package. If it is 
something open source it may be a very good source of some usage examples 
that I could include in the documentation :)

W dniu czwartek, 10 sierpnia 2017 15:15:29 UTC+2 użytkownik Michał Jaworski 
> Have you heard about ocornut's ImGui ( 
> It's a pretty interesting C++ library for immediate mode GUIs.
> I've just recently released a Python wrapper for it called pyimgui (
> ImGui is render-agnostic so it 
> requires from developer to provide his own rendering primitives. As an 
> exercise I've made some simple built-in Cocos2d integration. Maybe someone 
> want's to give this lib a try and share some feedback?

You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
To post to this group, send email to
Visit this group at
For more options, visit

Reply via email to