>
>
> Then I'd suggest to start with reduced scope and low tech.
> How about
>   - you fork los-cocos/cocos in gitbub
>   - create a branch doc_es , translate in that branch the files in
> docgen/programming_guide (meaning you edit the existing files, not copies;
> that will allow to build the docs without changing any code)
>   - In that branch don't edit anything outside docgen/programming_guide
>
>
Yes, that was more or less what I was thinking on. I think I was confusing
when I talked mistakenly about "docstring syntax" in my first message. I
meant I needed help with the tools used for creating the cocos2d docs.



>
>
Then you translate small sections and rebuild, if they are new warnings or
> errors fix that before continuing to translate. Also look if the relevant
> html page looks good.
>

How much text per rebuild? Is it ok to translate a whole file before
rebuilding?

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