>
> I would suggest to make a first build before editing anything and save the 
> log and console output as reference; translations should not increase the 
> count of warnings.
>
> Then you translate small sections and rebuild, if they are new warnings or 
> errors fix that before continuing to translate. Also look if the relevant 
> html page looks good.
>
> This should produce an usable translation without any technical 
> complication.
>
>
I have already forked cocos2d, made a doc_es branch and cloned a local 
copy. Can I make test builds at the cloned folder or should I use a copy 
somewhere else? Not sure if the project ignores the builds.

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