>  (you need to build the docs, I don't have a live link now, sorry)

or download the source package from pypi, in includes the rendered docs

On Sun, Nov 1, 2020 at 11:47 PM claudio canepa <[email protected]> wrote:

>
> >Is there a way to not interrupt the current action and run the second
> action in parallel with the rest of the current one?
>
> Not with the current codebase.
> See 
> api/cocos.actions.base_actions.html#restrictions-and-capabilities-for-the-current-design-and-implementation
> (you need to build the docs, I don't have a live link now, sorry)
>
> There you can see an inspiration for a possible workaround: look at
> class MoveByAdditive, if you write a JumpAdditive then it can compose with
> another additive or instant action as you described,
>
> Not ideal but the most immediate solution.
>
>
> Long term, maybe a new action operation over Actions could be defined
>       worker_action = actor.do(Jump(...))
>       actor.do(Modify( worker_action,  fn_my_action_patcher)
>
> where Modify should extract init params from the worker action, calculate
> remaining_duration, call the user provided   fn_my_action_patcher with
> those params,  the fn must return the desired composition.
>
> Looks not easy to use, but maybe some experimentation can produce
> something viable.
>
>
>
>
> On Sun, Nov 1, 2020 at 12:21 PM Facundo Batista <[email protected]>
> wrote:
>
>> Hello!
>>
>> I want the effect of "composing" a second action with the current
>> one... I'll describe an example to show that better:
>>
>> I press UP and my sprite will jump (I'm using JumpBy for this), and in
>> the middle of the jump, I press RIGHT and I want to move the sprite
>> some pixels to the right, in the middle of the jump!
>>
>> IOW, the sequence would be something like (showing simple X Y of the
>> sprite)
>>
>> Just jumping:
>>
>> - t0: 0, 0
>> - UP
>> - t1: 0, 2
>> - t2: 0, 3
>> - t3: 0, 2
>> - t4: 0, 0
>>
>> Pressing RIGHT in the middle of the jump:
>>
>> - t0: 0, 0
>> - UP
>> - t1: 0, 2
>> - t2: 0, 3
>> - RIGHT
>> - t3: 1, 2
>> - t4: 1, 0
>>
>> My problem is that when doing mysprit.do(MoveBy((1, 0), 0)) when the
>> use presses RIGHT it *interrupts* the jump.
>>
>> Is there a way to not interrupt the current action and run the second
>> action in parallel with the rest of the current one?
>>
>> Thanks!
>>
>> --
>> .    Facundo
>>
>> Blog: http://www.taniquetil.com.ar/plog/
>> PyAr: http://www.python.org.ar/
>> Twitter: @facundobatista
>>
>> --
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>> .
>>
>

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