Hello! I want the effect of "composing" a second action with the current one... I'll describe an example to show that better:
I press UP and my sprite will jump (I'm using JumpBy for this), and in the middle of the jump, I press RIGHT and I want to move the sprite some pixels to the right, in the middle of the jump! IOW, the sequence would be something like (showing simple X Y of the sprite) Just jumping: - t0: 0, 0 - UP - t1: 0, 2 - t2: 0, 3 - t3: 0, 2 - t4: 0, 0 Pressing RIGHT in the middle of the jump: - t0: 0, 0 - UP - t1: 0, 2 - t2: 0, 3 - RIGHT - t3: 1, 2 - t4: 1, 0 My problem is that when doing mysprit.do(MoveBy((1, 0), 0)) when the use presses RIGHT it *interrupts* the jump. Is there a way to not interrupt the current action and run the second action in parallel with the rest of the current one? Thanks! -- . Facundo Blog: http://www.taniquetil.com.ar/plog/ PyAr: http://www.python.org.ar/ Twitter: @facundobatista -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/cocos-discuss/CAM09pzQkvJQ-t%2BzL1ZaMV%2BKgWpEs%2B2trrtZB5cAauJOpd4XR8g%40mail.gmail.com.
