Thanks, perhaps I can make this request simpler. (I don't have any near future requirements of publishing my apps with google or apple) So with all due respect to Apple, I am not interested in what apple will accept.
I have it stuck in my head that an .apk & .ipa file is an installer and executing it (from what ever means is needed) will be verbose and open up dialogs to ask user for needed permissions to access photos, caners, audio etc. I believe if I can save an .apk (Android) file in the (android native method: "ExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS)"), I can then open a browser pointed to the downloads directory and execute the installer for that app. This should work for .ipa & .apk files. Or just dialog the user with instructions. So in codenameone, how do I access the public downloads directory for read & write? My App already downloads the .apk & .iap files and saves it in the "FileSystemStorage.getInstance().getAppHomePath() + "A3-TECH/A3-TechAppDownloads/" So I don't see how to access the public downloads directory. Best Regards. On Saturday, July 25, 2020 at 1:42:07 AM UTC-4, Shai Almog wrote: > > You can't do that on iOS. Codename One build which just uses a web > download URL was rejected by appstore review so iOS won't let you do that > at all. > On Android you can do that but it would require a lot of permissions you > honestly don't want to ask for. You're better off letting the default app > walk the user through those things. > > On Friday, July 24, 2020 at 4:45:31 PM UTC+3 [email protected] > wrote: > >> Alternatively I found this for Android: >> >> https://stackoverflow.com/questions/35799567/activity-not-found-using-codename-one-native-code-for-android/35809854#35809854 >> >> public String getDownloadPath() { >> return >> Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath() >> + File.separator + "myfolder";} >> >> How do I programmatically access (for read & write) the downloads directory? >> >> On Friday, July 24, 2020 at 9:08:02 AM UTC-4, Mark Bolduc wrote: >>> >>> There has to be a way to trigger an install from the .apk and .ipa files >>> within codenameone. >>> >>> Using Display.getInstance().execute(???) what process or browser or app >>> can I execute and have it point to the .apk or .ipa file? >>> >>> The devices download the app and store them in the downloads directory, >>> If I browse that directory I can tap the .apk or .iap file and it will >>> install. >>> >>> I want to do this programmatically. >>> >>> How can my app save a file on the devices downloads directory? >>> >>> Regards. >>> >>> >>> On Friday, July 24, 2020 at 12:59:57 AM UTC-4, Shai Almog wrote: >>>> >>>> As I said we don't download. We call the URL on the web and the native >>>> download sequence performs the actual download process. The execute method >>>> accepts an https URL in our servers. >>>> >>>> Look at the result of our iOS builds in the browser and inspect the >>>> code. It's an HTML page that points at an XML file that's the manifest. >>>> >>>> On Thursday, July 23, 2020 at 3:09:37 PM UTC+3 [email protected] >>>> wrote: >>>> >>>>> You mentioned pointing the execute process to a manifest, how does >>>>> this work? >>>>> >>>>> Curious, when an .apk file exists in the devices download directory, >>>>> from a file browser, we can click on it and it installs. >>>>> >>>>> On Thursday, July 23, 2020 at 7:06:15 AM UTC-4, Mark Bolduc wrote: >>>>>> >>>>>> Thanks, I have downloaded the .apk file to the mobile device and did >>>>>> call: >>>>>> >>>>>> Display.getInstance().execute(ApplicationBinariesDownloadPath + >>>>>> fileName, e -> { >>>>>> System.out.println("saveAndInstallA3MobileApp >>>>>> Complete"); >>>>>> }); >>>>>> >>>>>> Can you provide the code syntax to install the .apk or .ipa file that >>>>>> is stored on the mobile device? >>>>>> >>>>>> BTW: I have no intention of publishing my apps at this stage. >>>>>> >>>>>> Also, Google made life a lot more complex by requiring a privacy >>>>>> policy be hosted if you access things like camera etc. >>>>>> >>>>>> On Wednesday, July 22, 2020 at 10:53:59 PM UTC-4, Shai Almog wrote: >>>>>>> >>>>>>> We don't download the files. We launch an external download process >>>>>>> using execute(url). We also don't point at the IPA but rather at a >>>>>>> manifest. >>>>>>> Regardless Apple won't approve your app if you do that. Which is why >>>>>>> Codename One Build only works as a web app for iOS which IMO is pretty >>>>>>> stupid. >>>>>>> >>>>>>> On Wednesday, July 22, 2020 at 8:27:27 PM UTC+3 [email protected] >>>>>>> wrote: >>>>>>> >>>>>>>> It sound like you've stored them on the downloads directory of your >>>>>>>> PC. You need to download them >>>>>>>> directly onto your mobile devices, which ought to trigger the >>>>>>>> installation. >>>>>>>> >>>>>>>> -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. 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