On 6/12/07, Tim Newsom <[EMAIL PROTECTED]> wrote:
This is where XAML or XUL are particularly suited. The idea is that the UI will be mostly svg commands or in some cases images.. But rendered completely by the engine. Look up what you get
Loading the burden of SVG rendering to the run-time, for a very static environment like a mobile platform (you don't plug a screen with a different resolution to your cell phone generally) IMHO not a very good idea. They may be vector graphics at the development phase but they should be compiled (translated into bitmap) before deployed onto the real device. My motivation is, why should we decrease the performance to get the same effects, both for UI eye-candy and usefulness? emre _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

