On 13/06/07, Buddy <[EMAIL PROTECTED]> wrote:
On 6/13/07, Emre Turkay <[EMAIL PROTECTED]> wrote: > On 6/12/07, Tim Newsom <[EMAIL PROTECTED]> wrote: > > This is where XAML or XUL are particularly suited. > > The idea is that the UI will be mostly svg commands or in some cases > > images.. But rendered completely by the engine. Look up what you get > > Loading the burden of SVG rendering to the run-time, for a very static > environment like a mobile platform (you don't plug a screen with a > different resolution to your cell phone generally) IMHO not a very > good idea. They may be vector graphics at the development phase but > they should be compiled (translated into bitmap) before deployed onto > the real device.
I agree totally about images. However, as I understand it the SVG spec is for far more than drawing pretty pictures. It also allows the embedding of these generated images. I was fingering SVG as a potential candidate to entirely separate the application UI from the back end (html/ajax has been suggested elsewhere but I think SVG would be far better) If the application is then used on a different form factor device you can simply produce a new SVG file. All the UI script and images are linked to the SVG. This also gives us a nice separation of people who are good at making things look good and those of us who know the loop preconditions / postconditions without even thinking. If openmoko is to deal with multiple different devices/resolutions this will be a key feature. -Pete
My motivation is, why should we decrease the performance to get the > same effects, both for UI eye-candy and usefulness? > > emre > SVG can be used for scaling with same resolution and the average filesize will be very small _______________________________________________ OpenMoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community
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