On 6/13/07, Emre Turkay <[EMAIL PROTECTED]> wrote:
On 6/12/07, Tim Newsom <[EMAIL PROTECTED]> wrote:
> This is where XAML or XUL are particularly suited.
> The idea is that the UI will be mostly svg commands or in some cases
> images.. But rendered completely by the engine. Look up what you get
Loading the burden of SVG rendering to the run-time, for a very static
environment like a mobile platform (you don't plug a screen with a
different resolution to your cell phone generally) IMHO not a very
good idea. They may be vector graphics at the development phase but
they should be compiled (translated into bitmap) before deployed onto
the real device.
My motivation is, why should we decrease the performance to get the
same effects, both for UI eye-candy and usefulness?
emre
SVG can be used for scaling with same resolution and the average
filesize will be very small
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