On Wed, 2007-03-14 at 23:03 -0400, Chris Fant wrote:
> I was able to replicate the success (and with more iterations,
> failure) of the all-as-first heuristic.  But I have not been able to
> see an improvement when I prohibit multi-stone suicides (I always
> prohibit single-stone suicides).  Forgive me, but I am only interested
> in your response if you have actually tried allowing multi-stone
> suicides while preventing single-stone suicides in your engine,
> because feelings and intuition don't trump what I have witnessed in my
> two independent engines.

Chris,  

If you allow multi-stone suicide, it will probably avoid a test
that may be expensive in your program, and so it may turn out to
be a net improvement in strength per second - especially if your
testing proves that it doesn't hurt in any measurable way.


- Don



> Also, I have been unable to reproduce the benefit of the proximity
> heuristic (play adjacent or diagonal to the last move 25% of the time)
> in the one engine that I have tried it.  Has anyone besides Peter
> Drake (it was his paper, right?) reproduced this benefit?
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