It was a 9x9 board; any smaller, and I'm not sure it would be meaningful. Had a 
generous allotment
of time, and 4 threads. I'll try some scalability experiments to see whether it 
would ever discover the problem. What happened in the game was that, after I 
played a stone inside the square-four, Mogo 
realized it was way behind, and resigned. Another poster reported similar 
experiences - after a redundant 
throw-in, Mogo became aware that the situation was unwinnable.
 
Terry McIntyre <[EMAIL PROTECTED]> 
“Wherever is found what is called a paternal government, there is found state 
education. It has been discovered that the best way to insure implicit 
obedience is to commence tyranny in the nursery.”
 
Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]

----- Original Message ----
From: Michael Williams <[EMAIL PROTECTED]>
To: computer-go <[email protected]>
Sent: Tuesday, January 22, 2008 11:50:46 AM
Subject: Re: [computer-go] New scalability study : show uncertainty ?


> Playouts can limit scalability.

No, I don't think so.

> I asked recently about Mogo not being able to detect that four
 liberties 
> in a square do not two eyes make. The only explanation offered was
 that the Mogo playouts rejected 
> the possibility of a move inside the eyespace; this skewed the UCT
 evaluation, leading Mogo to 
> mistakenly believe it had a won game when it was actually doomed even
 with perfect play on its part.

Try increasing the size of the tree and the number of playouts.  And/or
 try the problem on a smaller board.


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