Playouts can limit scalability.

No, I don't think so.

I asked recently about Mogo not being able to detect that four liberties in a square do not two eyes make. The only explanation offered was that the Mogo playouts rejected the possibility of a move inside the eyespace; this skewed the UCT evaluation, leading Mogo to mistakenly believe it had a won game when it was actually doomed even with perfect play on its part.

Try increasing the size of the tree and the number of playouts.  And/or try the 
problem on a smaller board.


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