Playouts can limit scalability.
No, I don't think so.
I asked recently about Mogo not being able to detect that four liberties in a square do not two eyes make. The only explanation offered was that the Mogo playouts rejected the possibility of a move inside the eyespace; this skewed the UCT evaluation, leading Mogo to mistakenly believe it had a won game when it was actually doomed even with perfect play on its part.
Try increasing the size of the tree and the number of playouts. And/or try the problem on a smaller board. _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
