From: Peter Drake <[EMAIL PROTECTED]>
>Our approach was to read out ladders involving the last stone played.
>In the playout (beyond the tree), if the attacker can capture by
>continuing a ladder, the attacker plays that move. If the defender can
>escape by running, the defender plays that move. Otherwise, a random
>move is played.
A human player would not play "a random move;" the likelihood of a playing
a ladder-breaker would be high. The opponent would then have to consider
whether to
capture the ladder or respond to the ladder-breaker in some other way.
Higher-level players and those with experience programming Go can surely offer
improvements.
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