On Sat, Aug 2, 2008 at 16:06, Álvaro Begué <[EMAIL PROTECTED]> wrote: > On Sat, Aug 2, 2008 at 9:43 AM, Jason House <[EMAIL PROTECTED]> wrote: >> On Aug 2, 2008, at 4:31 AM, Gunnar Farnebäck <[EMAIL PROTECTED]> wrote: >> >>> It's often a good idea to bias capturing moves in the playouts, >>> regardless whether it's a ladder or not. This would result in those >>> stones being captured in most simulations. >> >> What method do people use for finding capture moves in playouts? Pseudo >> liberties can miss simple stuff like open triangles and one-eyed groups. >> Additionally, some literature discusses captures to add group liberties. >> What's the preferred method to detect >> that?_______________________________________________ > > When we wrote dimwit, John Tromp found a fast method that I described > here: http://computer-go.org/pipermail/computer-go/2007-November/012342.html > > However, my current thinking is that it's probably best to just keep a > real liberty count and a list of liberties for each chain. This way > you can also find atari moves, which would be very hard to do if you > only keep pseudo-liberties.
Do you have any proposal how to find true number of liberties? Cheers, Lukasz > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/