One is not so effective but simple.  Trace all adjacent
four intersections of all stones of a string with marking to
avoid duplicate.

The other is the combination of two dimensional shift, logical or, and
logical and operations on bitboards using 128 bit (or wider)
registers.

-Hideki

Łukasz Lew: <[EMAIL PROTECTED]>:
>Can you describe your algorithms?
>
>Cheers,
>Lukasz
>
>On Sat, Aug 2, 2008 at 19:36, Hideki Kato <[EMAIL PROTECTED]> wrote:
>> David Fotland: <[EMAIL PROTECTED]>:
>>>I keep liberty counts.
>>
>> Me too.  Also is Hiroshi.
>>
>> -Hideki
>>
>>>David
>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:computer-go-
>>>> [EMAIL PROTECTED] On Behalf Of Jason House
>>>> Sent: Saturday, August 02, 2008 6:43 AM
>>>> To: computer-go
>>>> Subject: Re: [computer-go] Ladders and UCT again
>>>>
>>>> On Aug 2, 2008, at 4:31 AM, Gunnar Farneb ck <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>> > It's often a good idea to bias capturing moves in the playouts,
>>>> > regardless whether it's a ladder or not. This would result in those
>>>> > stones being captured in most simulations.
>>>>
>>>> What method do people use for finding capture moves in playouts?
>>>> Pseudo liberties can miss simple stuff like open triangles and one-
>>>> eyed groups. Additionally, some literature discusses captures to add
>>>> group liberties. What's the preferred method to detect
>>>> that?_______________________________________________
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>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>>
>>>_______________________________________________
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>> --
>> [EMAIL PROTECTED] (Kato)
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