This seems to solve my problem.

Many thanks, Ben

On Sat, Aug 9, 2008 at 6:53 PM, Don Dailey <[EMAIL PROTECTED]> wrote:

> On Sat, 2008-08-09 at 17:43 +0100, Matthew Woodcraft wrote:
> > Don Dailey wrote:
> > > I am looking at this page:
> > >
> > > http://cryp.to/publications/masquerading-idle-connections/
> > >
> > > and wondering if it's relevant.   It seems to describe the problem
> > > pretty well,  talks about a 15 minute timeout which would do it and the
> > > timeout is built into the linux kernel but can be changed.
> > >
> > > I'm really very weak on networking so I'm not sure what I'm actually
> > > reading or whether this fix needs to be applied on the server end or
> the
> > > client end.   Any ideas is this is relevant?
> >
> > That page is talking about long-obsolete software, but yes, it seems very
> > likely that this is the basic issue.
> >
> > Most home 'internet routers' and many firewalls do network address
> > translation, and will fail to maintain a connection after some amount of
> idle
> > time.
> >
> > Trying to reconfigure the firewalls to have a longer timeout is probably
> a
> > waste of effort. I think arranging for either the CGOS server or the
> client to
> > send some boring message every few minutes will be the most practical
> > solution.
>
> CGOS has an info message that can be sent to the clients.  It is
> designed to send messages which can be basically ignored, or to support
> future monitoring features, perhaps announcing match-ups of the current
> round, etc,  or broadcasting messages that the system will be going
> down.   A future graphical client might perhaps display whatever
> messages are sent in a message box or something.
>
> I used to broadcast an estimate of the time remaining until the next
> round.  I took it out, now I am putting it back in to see what happens.
> It will serve as a type of keepalive signal perhaps.   The estimate
> isn't very accurate because it's based on the assumption that everyone
> left will use all their time remaining which rarely happens.
>
> If there is some kind of inactivity timeout, hopefully it will not
> require the client to also send messages.
>
> - Don
>
>
>
>
>
>
>
>
> >
> > -M-
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