Oh, perhaps my brain is damaged :(.

Just FYI,
A few months ago, the same problem occured on 9x9 cgos. Only GNU Go 
clients eventualy hangged-up and others, including MoGo and FatMan-1, 
were working well.  After observing while, I though long idle time 
after finishing games caused this (GNU Go plays fast).  Then I reset 
the NAT timer of my router longer, 3600 seconds, but this didn't 
solve and the poblem vanished a few or more days later.  

-Hideki

Don Dailey: <[EMAIL PROTECTED]>:
>I am putting the informational messages back into the server as a test
>to see if it stops this problem.  If it does, this is at least a strong
>indication that log periods of inactivity triggers the problem.
>
>- Don
>
>
>
>On Sun, 2008-08-10 at 01:40 +0900, Hideki Kato wrote:
>> Don,
>> 
>> This problem can only be relevant to the routers built on Linux.  If 
>> the server site uses Linux router(s) then this may be relevant. 
>> Servers and clients themselves are not relevant anyway.
>> 
>> -Hideki
>> 
>> Don Dailey: <[EMAIL PROTECTED]>:
>> >I am looking at this page:        
>> >
>> >http://cryp.to/publications/masquerading-idle-connections/
>> >
>> >and wondering if it's relevant.   It seems to describe the problem
>> >pretty well,  talks about a 15 minute timeout which would do it and the
>> >timeout is built into the linux kernel but can be changed.   
>> >
>> >I'm really very weak on networking so I'm not sure what I'm actually
>> >reading or whether this fix needs to be applied on the server end or the
>> >client end.   Any ideas is this is relevant?
>> >
>> >- Don
>> >
>> >
>> >
>> >On Sat, 2008-08-09 at 10:42 -0400, Jason House wrote:
>> >> I hit this problem long ago when CGOS was young. The fix at that time  
>> >> was to send the estimated time until the next round. Eventually, that  
>> >> cluttered the logs and was removed from the server code.
>> >> 
>> >> Sent from my iPhone
>> >> 
>> >> On Aug 9, 2008, at 9:19 AM, Don Dailey <[EMAIL PROTECTED]> wrote:
>> >> 
>> >> > Ben,
>> >> >
>> >> > I am having the same exact problem, so I don't think it's anything you
>> >> > are doing wrong.   It seems to have something to do with idling a long
>> >> > time and it only seems to affect certain networks.    On my own  
>> >> > machine
>> >> > and internet connection it never happens.
>> >> >
>> >> > But I have access to a machine where it's happening.
>> >> >
>> >> > I am also interested if anyone else has run into this and perhaps  
>> >> > solved
>> >> > it or has an idea what is going on.
>> >> >
>> >> > - Don
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On Sat, 2008-08-09 at 08:39 +0200, Ben Lambrechts wrote:
>> >> >> If my program has to wait to long before it gets a game, the console
>> >> >> don't send commands to my program.
>> >> >>
>> >> >> I tried all I could think about: I used the tclkit from Equi4 and
>> >> >> tried ActiveTcl.
>> >> >> I tried to create a .bat file and run it in the normal console and
>> >> >> PowerShell.
>> >> >>
>> >> >> Can someone help with this problem please?
>> >> >>
>> >> >> With kind regards, Ben
>> >> >>
>> >> >> ----
>> >> >>
>> >> >> I followed the instructions from
>> >> >> http://www.mail-archive.com/[email protected]/msg04946.html
>> >> >> and correctly set the server and port in the tcl-script to
>> >> >> cgos.boardspace.net and 6819
>> >> >>
>> >> >> C:\CGOS> tclsh85 cgos3.tcl GtpTest3 ******** MyGtpProgram.exe
>> >> >> 08:00:20    C->E list_commands
>> >> >> 08:00:22    E->C boardsize
>> >> >> 08:00:22    E->C clear_board
>> >> >> ...
>> >> >> 08:00:22    E->C undo
>> >> >> 08:00:22    E->C version
>> >> >> 08:00:22    recieved full response to list_commands
>> >> >> 08:00:22    Engine uses  time control commands
>> >> >> 08:00:23    Successful connection to CGOS server
>> >> >> 08:00:23    S->C protocol
>> >> >> 08:00:23    C->S e1 CGOS tcl engine client 1.2 Windows-x86 by Don
>> >> >> Dailey
>> >> >> 08:00:23    S->C username
>> >> >> 08:00:23    C->S GtpTest3
>> >> >> 08:00:23    S->C password
>> >> >> 08:00:23    C->S ********
>> >> >>
>> >> >> By now a game is started and my program don't get commands from the
>> >> >> console, but it seems that the console also don't get commands from
>> >> >> the server...
>> >> >> If I try to restart the start-script I get additional lines:
>> >> >>
>> >> >> 08:21:50    S->C Error: You are already logged on!  Closing
>> >> >> connection.
>> >> >> 08:21:50    Connection to server has closed.  Will try to reconnect
>> >> >> shortly
>> >> >>
>> >> >> And most of the time, my program loses on time because of this. But
>> >> >> sometimes it suddenly connects and plays its game.
>> >> >>
>> >> >> ...
>> >> >> 08:36:38    C->E genmove w
>> >> >> 08:36:38    E->C = A10
>> >> >> 08:36:38    C->S A10
>> >> >> 08:36:38    S->C play b PASS 1199968
>> >> >> 08:36:38    C->E play b PASS
>> >> >> 08:36:38    E->C =
>> >> >> 08:36:39    S->C genmove w 300024
>> >> >> 08:36:39    C->E time_left w 300 0
>> >> >> 08:36:39    E->C =
>> >> >> 08:36:39    C->E genmove w
>> >> >> 08:36:39    E->C = J4
>> >> >> 08:36:39    C->S J4
>> >> >> 08:36:39    S->C play b PASS 1199968
>> >> >> 08:36:39    C->E play b PASS
>> >> >> 08:36:39    E->C =
>> >> >> 08:36:39    S->C genmove w 300024
>> >> >> 08:36:39    C->E time_left w 300 0
>> >> >> 08:36:39    E->C =
>> >> >> 08:36:39    C->E genmove w
>> >> >> 08:36:39    E->C = pass
>> >> >> 08:36:39    C->S pass
>> >> >> 08:36:40    S->C gameover 2008-08-09 W+40.5
>> >> >> 08:36:40    C->S ready
>> >> >>
>> >> >> And then I have just the same problem, if it has to wait to long
>> >> >> before the other games are finished, it doesn't start in his next
>> >> >> game.
>> >> >> _______________________________________________
>> >> >> computer-go mailing list
>> >> >> [email protected]
>> >> >> http://www.computer-go.org/mailman/listinfo/computer-go/
>> >> >
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>> [EMAIL PROTECTED] (Kato)
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