There might be no need for heavier playouts to be slower.
Sometimes they are even faster. (maybe it was in case of Crazy Stone?)


On Fri, Sep 5, 2008 at 18:43, Michael Williams
<[EMAIL PROTECTED]> wrote:
> Has anyone tried heavy, slow playouts near the tree and light, fast playouts
> near the end of the game?  I'm calling this "playout acceleration" because
> it starts slow and speeds up.  You could have many different playout
> weights/speeds in a single playout.  It seems like a reasonable idea to me
> since the moves near the tree should be the most important.  Thoughts?
>
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