There is this:

http://webdisk.lclark.edu/drake/publications/GAMEON-07-drake.pdf

The idea of gradual acceleration is intriguing, although I shudder to think of setting the parameters for such a process.

Peter Drake
http://www.lclark.edu/~drake/




On Sep 5, 2008, at 10:43 AM, Michael Williams wrote:

Has anyone tried heavy, slow playouts near the tree and light, fast playouts near the end of the game? I'm calling this "playout acceleration" because it starts slow and speeds up. You could have many different playout weights/speeds in a single playout. It seems like a reasonable idea to me since the moves near the tree should be the most important. Thoughts?

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