There is this:
http://webdisk.lclark.edu/drake/publications/GAMEON-07-drake.pdf
The idea of gradual acceleration is intriguing, although I shudder to
think of setting the parameters for such a process.
Peter Drake
http://www.lclark.edu/~drake/
On Sep 5, 2008, at 10:43 AM, Michael Williams wrote:
Has anyone tried heavy, slow playouts near the tree and light, fast
playouts near the end of the game? I'm calling this "playout
acceleration" because it starts slow and speeds up. You could have
many different playout weights/speeds in a single playout. It
seems like a reasonable idea to me since the moves near the tree
should be the most important. Thoughts?
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/