I started writing my first go program I think in 1981 or '82.  It was
influence based and I threw it away and started over with something that did
tactical search instead, in '82 or '83.  I think its first tournament was in
1984, and I started selling it in 1986 (as Cosmos).  It was renamed Many
Faces of Go for Windows 95 I think.  Through version 11, 2002, it did a
simple 1 ply search with quiescence.  I took some time off to write a chess
program and an arimaa program to get familiar with modern alpha-beta search,
the wrote an alpha-beta full board search for version 12.  I was close to
releasing it when Crazystone won the UEC cup last December.  Starting early
this year I wrote a UCT/MC engine, then added Many Faces' knowledge to it,
then made it scale SMP and MPI so I could use 32 cores at the ICGA contest.


Version 12 still has the alpha-beta searcher for levels from 19 kyu to 5
kyu.  The UCT engine is 2 Kyu, but it plays some strange moves, and can't
explain its reasoning.  So it's good to keep the old engine for weaker
players.

David

> 
> Claus
> 
> PS When did ManyFaces first play?
> 
> 
> 
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