On Mon, 2008-10-20 at 16:35 -0400, Michael Williams wrote: > I just quit my job, so maybe I'll whip one up in C#.
You might be able to convert the java version more or less directly. Just an idea. - Don > > > Don Dailey wrote: > > On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote: > >> Where is the C version for download? > > > > I will eventually put it out there, but I wanted to polish it up, > > comment it, take out dead code, etc. If you (or anyone else) wants a > > version now I'll let you have it, just email me in private. > > > > I will build a web site soon and hope others participate with conforming > > programs in any language or system. The format I would like is that > > you zip it up and it unzips to a directory (or directory tree.) > > Preferably cross platform but not a requirement. (My C version > > probably isn't cross platform without at least some minor changes.) > > > > I would like to see a round of agreement between my implementations and > > some other one before I "declare" something to be the reference > > implementation that has our blessing. I believe mine is correct, but > > it would be nice to have another to compare it against. > > > > - Don > > > > > > > > > >> -Josh > >> > >> On Mon, Oct 20, 2008 at 8:39 AM, Don Dailey <[EMAIL PROTECTED]> wrote: > >> The C reference bot indeed had a simple bug. Everything was > >> fine except > >> for when the final move choice was made, I forgot to check > >> for eye. > >> > >> I am surprised it played as strongly as it did because it > >> seems like it > >> would have always filled eyes, but the logic of not selecting > >> a move > >> that has no playouts associated with it kicked in. So it > >> ended up > >> being roughly only 15 ELO weaker. That explains why the > >> other > >> statistics seemed to match perfectly, there was nothing wrong > >> with the > >> playouts. > >> > >> It was outside 4 standard deviations after many thousand > >> games. Now > >> it is within 2 SD after about 8000 games. I'm going to let > >> it run for > >> a few more thousand games and see if this continues to hold up > >> because > >> the javabot is scoring 51.01 percent, just barely within 2 > >> standard > >> deviations. > >> > >> - Don > >> > >> > >> _______________________________________________ > >> computer-go mailing list > >> [email protected] > >> http://www.computer-go.org/mailman/listinfo/computer-go/ > >> > >> > >> _______________________________________________ > >> computer-go mailing list > >> [email protected] > >> http://www.computer-go.org/mailman/listinfo/computer-go/ > >> > >> ------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> computer-go mailing list > >> [email protected] > >> http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/
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