On Mon, 2008-10-20 at 16:35 -0400, Michael Williams wrote:
> I just quit my job, so maybe I'll whip one up in C#.

You might be able to convert the java version more or less directly.
Just an idea.

- Don


> 
> 
> Don Dailey wrote:
> > On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
> >> Where is the C version for download?
> > 
> > I will eventually put it out there, but I wanted to polish it up,
> > comment it, take out dead code, etc.    If you (or anyone else) wants a
> > version now I'll let you have it, just email me in private.
> > 
> > I will build a web site soon and hope others participate with conforming
> > programs in any language or system.   The format I would like is that
> > you zip it up and it unzips to a directory (or directory tree.)
> > Preferably cross platform but not a requirement.   (My C version
> > probably isn't cross platform without at least some minor changes.) 
> > 
> > I would like to see a round of agreement between my implementations and
> > some other one before I "declare" something to be the reference
> > implementation that has our blessing.    I believe mine is correct, but
> > it would be nice to have another to compare it against.  
> > 
> > - Don
> > 
> > 
> > 
> > 
> >> -Josh
> >>
> >> On Mon, Oct 20, 2008 at 8:39 AM, Don Dailey <[EMAIL PROTECTED]> wrote:
> >>         The C reference bot indeed had a simple bug.  Everything was
> >>         fine except
> >>         for when the final move choice was made,  I forgot to check
> >>         for eye.
> >>         
> >>         I am surprised it played as strongly as it did because it
> >>         seems like it
> >>         would have always filled eyes, but the logic of not selecting
> >>         a move
> >>         that has no playouts associated with it kicked in.   So it
> >>         ended up
> >>         being roughly only 15 ELO weaker.    That explains why the
> >>         other
> >>         statistics seemed to match perfectly, there was nothing wrong
> >>         with the
> >>         playouts.
> >>         
> >>         It was outside 4 standard deviations after many thousand
> >>         games.    Now
> >>         it is within 2 SD after about 8000 games.   I'm going to let
> >>         it run for
> >>         a few more thousand games and see if this continues to hold up
> >>         because
> >>         the javabot is scoring 51.01 percent, just barely within 2
> >>         standard
> >>         deviations.
> >>         
> >>         - Don
> >>         
> >>         
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