After reading up a bit on this issue, I didn't find a clear positive consensus in this list about a preferred ruleset for computer-go, human-computer-go, real life go and go servers. (I did find a negative consensus about the current Japanese rules, though) I'm curious if there exists a positive consensus about a particular ruleset from the point of view of a go software user who is also very familiar with real life go playing (so not from a mathematical or pedagogical point of view, but from the point of view of a go player playing on a server and/or playing against a bot). This user could prefer area counting or territory counting. Specifically: could the current AGA rules be a serious competitor (http://www.usgo.org/resources/downloads/completerules.pdf)? Dave ________________________________
Van: [EMAIL PROTECTED] namens Erik van der Werf Verzonden: vr 24-10-2008 12:18 Aan: computer-go Onderwerp: Re: [computer-go] Ending games by two passes On Fri, Oct 24, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote: > Please correct me if I'm wrong, but are you saying that white is alive with > TT-rules (=Tromp-Taylor?) or other rulesets with positional superko if black > has not enough eyes left to fill as ko threats? Yes. > If that's true, I would be disgusted if positional superko would ever be > accepted as a rule in human vs. human games. Does it really matter if it is human vs. human games? Why have different (inferior?) standards for computers anyway? Erik _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
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