After reading up a bit on this issue, I didn't find a clear positive consensus 
in this list about a preferred ruleset for computer-go, human-computer-go, real 
life go and go servers.
(I did find a negative consensus about the current Japanese rules, though)
 
I'm curious if there exists a positive consensus about a particular ruleset 
from the point of view of a go software user who is also very familiar with 
real life go playing (so not from a mathematical or pedagogical point of view, 
but from the point of view of a go player playing on a server and/or playing 
against a bot). This user could prefer area counting or territory counting.
 
Specifically: could the current AGA rules be a serious competitor 
(http://www.usgo.org/resources/downloads/completerules.pdf)?
 
Dave
 
________________________________

Van: [EMAIL PROTECTED] namens Erik van der Werf
Verzonden: vr 24-10-2008 12:18
Aan: computer-go
Onderwerp: Re: [computer-go] Ending games by two passes



On Fri, Oct 24, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
> Please correct me if I'm wrong, but are you saying that white is alive with
> TT-rules (=Tromp-Taylor?) or other rulesets with positional superko if black
> has not enough eyes left to fill as ko threats?

Yes.

> If that's true, I would be disgusted if positional superko would ever be
> accepted as a rule in human vs. human games.

Does it really matter if it is human vs. human games? Why have
different (inferior?) standards for computers anyway?

Erik
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