There are a number of these floating around already, but I've noticed that
their source code tends to be somewhat opaque.  With that in mind, I've
written a simulator that tries to keep a balance between performance and
clarity.  It has comprehensive error checking, and achieves 30k+
playouts/sec with light heuristics (naive move weighting and exploitation of
atari).  Adding more sophisticated move selection should be relatively
straight-forward.

Source code can be found at http://github.com/iucounu/ergo .  If anyone
finds a use for it, or has any questions, don't hesitate to contact me.

Zach
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