I like the idea very much.
But the coding effort is mostly in the GUI so it depends whether
gogui's (or other GUIS's) author will like the idea.

It has great commercial/popularity potential.
But it is not so important for research.

Lukasz

On Tue, Apr 21, 2009 at 07:35, "Ingo Althöfer" <3-hirn-ver...@gmx.de> wrote:
> Hello,
>
> during the last weekend I have tried (for the
> first time) to use commercial go programs
> to analyse some games played between human
> players (on KGS).
> The idea was to use the bots for blunderchecks.
> So, I was looking for positions where the
> evaluation (in win  percentages) jumped or
> dropped between consecutive moves.
>
>
> *** Concrete Example ***
>
> Amongst others I looked at a game between
> bwilcox[3d] and harleqin [2d], played on April 20,
> 2009, starting time 5:31 [CEST]. You can download
> the sgf for instance from the KGS archive at
> http://www.gokgs.com/gameArchives.jsp?user=Harleqin
>
> (By the way, bwilcox might be Bruce Wilcox, one of
> the veterans in computer go.)
>
>
> Both programs in my analysis "claimed" that
> 77.f13 was a big error:
> * In Leela the score dropped from 50.5 to 41.4 .
> * In ManyFaces the score dropped from 50.0 to 45.8 .
>
> Instead of 77.f13, both programs proposed 77.d14,
> with the possible continuation 78.e14 79.d13 .
>
> I discussed these "findings" with Harleqin, and
> he agreed that 77.f13 was a move that brought him
> into problems.
>
>
> *** General Wish ***
>
> Unfortunately current, (commercial) go programs
> (including Leela and ManyFaces) do not have a user
> interface that allows for COMFORTABLE analysis of
> games. The user has to click lots of buttons when
> jumping back and forth in some sgf.
>
> My wish is to have something similar to that, what has become
> standard in computer chess programs in the mid 1990's:
> * on the left half of the screen the diagram of the board
> * on the right half a list (not only sgf, but also with
>  move numbers included)
> * the program is computing in analysis (infinite) mode
> * when the user clicks (by mouse) on any move in the move list
>  then the program jumps immediately to this position and
>  starts analysing (of course this position is shown in the diagram)
> * of course the screen should all the time show (in fat font)
>  what the value of komi in the game under investigation is.
>
> * Another big wish: the programs should allow for some k-best mode
> where not only the best but the k best moves are computed (k being
> some integer specified by the user).
>
> Ingo.
> --
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