Yes, this is a powerful feature that all chess interfaces have.

There is one issue with GTP that will have to be kludged around - there is
no way to stop an engine from thinking that is provided naturally by gtp.
GTP has the nice feature that you can pipe in commands from a file, but it's
not an ideal protocol for a sophisticated interface.

Therefore, it is impossible to build a workable interface for all programs
without requiring some basic modification to the protocol.

I believe the protocol should have a special mode for this, the ability to
accept commands even while busy - the ability to communicate asynchronously
which is required to build the more sophisticated interfaces.

I don't want to open up a can of worms here - this has been discussed on
this list before.  But it's a necessary step that will have to be taken
sooner or later and I would personally prefer it's hea

- Don




On Tue, Apr 21, 2009 at 5:48 AM, Łukasz Lew <[email protected]> wrote:

> I like the idea very much.
> But the coding effort is mostly in the GUI so it depends whether
> gogui's (or other GUIS's) author will like the idea.
>
> It has great commercial/popularity potential.
> But it is not so important for research.
>
> Lukasz
>
> On Tue, Apr 21, 2009 at 07:35, "Ingo Althöfer" <[email protected]>
> wrote:
> > Hello,
> >
> > during the last weekend I have tried (for the
> > first time) to use commercial go programs
> > to analyse some games played between human
> > players (on KGS).
> > The idea was to use the bots for blunderchecks.
> > So, I was looking for positions where the
> > evaluation (in win  percentages) jumped or
> > dropped between consecutive moves.
> >
> >
> > *** Concrete Example ***
> >
> > Amongst others I looked at a game between
> > bwilcox[3d] and harleqin [2d], played on April 20,
> > 2009, starting time 5:31 [CEST]. You can download
> > the sgf for instance from the KGS archive at
> > http://www.gokgs.com/gameArchives.jsp?user=Harleqin
> >
> > (By the way, bwilcox might be Bruce Wilcox, one of
> > the veterans in computer go.)
> >
> >
> > Both programs in my analysis "claimed" that
> > 77.f13 was a big error:
> > * In Leela the score dropped from 50.5 to 41.4 .
> > * In ManyFaces the score dropped from 50.0 to 45.8 .
> >
> > Instead of 77.f13, both programs proposed 77.d14,
> > with the possible continuation 78.e14 79.d13 .
> >
> > I discussed these "findings" with Harleqin, and
> > he agreed that 77.f13 was a move that brought him
> > into problems.
> >
> >
> > *** General Wish ***
> >
> > Unfortunately current, (commercial) go programs
> > (including Leela and ManyFaces) do not have a user
> > interface that allows for COMFORTABLE analysis of
> > games. The user has to click lots of buttons when
> > jumping back and forth in some sgf.
> >
> > My wish is to have something similar to that, what has become
> > standard in computer chess programs in the mid 1990's:
> > * on the left half of the screen the diagram of the board
> > * on the right half a list (not only sgf, but also with
> >  move numbers included)
> > * the program is computing in analysis (infinite) mode
> > * when the user clicks (by mouse) on any move in the move list
> >  then the program jumps immediately to this position and
> >  starts analysing (of course this position is shown in the diagram)
> > * of course the screen should all the time show (in fat font)
> >  what the value of komi in the game under investigation is.
> >
> > * Another big wish: the programs should allow for some k-best mode
> > where not only the best but the k best moves are computed (k being
> > some integer specified by the user).
> >
> > Ingo.
> > --
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> Telefonanschluss für nur 17,95 Euro/mtl.!*
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> > _______________________________________________
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> > [email protected]
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >
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