Jeff Nowakowski wrote:
>On Wed, Aug 19, 2009 at 07:27:00AM -0700, terry mcintyre wrote:
>>    Consider the game when computer is black, with 7 stones against a very
>>    strong human opponent.
>>  ...
>
> Didn't this game actually happen? Didn't MoGo *beat* a pro 
> with 7 stones?

It was long ago: in February 2009, and it was only the first
game in a series of 6 games. All other five games in that event
were won by the humans.
Later, only one more bot-win against a "low pro" at h7. 
http://www.computer-go.info/h-c/index.html

Without special "techniques" the h7 wall will stand for a long time.

Ingo.

PS: Once again I would like to mention my report on "Laziness of Monte Carlo", 
at  http://www.althofer.de/mc-laziness.pdf
In the meantime, a student has found the same phenomenon in UCT search
(instead of basic MC). Also in discrete online optimization (so outside
of combinatorial games) it has been observed by another Ph.D. student
of mine: porcedures on Monte Carlo basis are stronger when they have
the impression that the situation is "tense".
-- 
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