>
> PS: Once again I would like to mention my report on "Laziness of Monte
> Carlo", at  http://www.althofer.de/mc-laziness.pdf
> In the meantime, a student has found the same phenomenon in UCT search
> (instead of basic MC). Also in discrete online optimization (so outside
> of combinatorial games) it has been observed by another Ph.D. student
> of mine: porcedures on Monte Carlo basis are stronger when they have
> the impression that the situation is "tense".


Laziness is something we all agree on.  This is not in dispute.

But how do you create the required tension in a way that produces a program
that plays the game better?   I don't mean selected positions, but the
entire game.


- Don





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