> > PS: Once again I would like to mention my report on "Laziness of Monte > Carlo", at http://www.althofer.de/mc-laziness.pdf > In the meantime, a student has found the same phenomenon in UCT search > (instead of basic MC). Also in discrete online optimization (so outside > of combinatorial games) it has been observed by another Ph.D. student > of mine: porcedures on Monte Carlo basis are stronger when they have > the impression that the situation is "tense".
Laziness is something we all agree on. This is not in dispute. But how do you create the required tension in a way that produces a program that plays the game better? I don't mean selected positions, but the entire game. - Don > > -- > Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate > für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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