On Mon, May 25, 2009 at 12:31 PM, Dave Dyer <dd...@real-me.net> wrote:

>
> >
> >And somehow I don't ever see comments anywhere suggesting that this could
> be a problem. So what I'd like to know is: is this so  trivial that no one
> ever mentions it, or are the heuristics that programs use to terminate
> playouts so obscure that they are too embarrasing to mention?
>
> Completely solving a game by search is a special case, because you're
> only interested in terminals where the game is over.
>
> In the more common case, you're only searching to choose the next move,
> with no guarantee that it is best.  Such playouts are typically depth
> limited, but strategies for deciding exactly where to stop can be quite
> complex.


That is what I found.   When I considered trying to build a solver (starting
with smaller than 5x5 boards)  I ran into this problem and I new much less
about go than I know now ,and it stumped me.     I still don't know much
about the game.

- Don




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