There is no provision as such - but it could be added externally.  I briefly
considered making authors register their bots in a separate step and that
would have been the natural place to add this.    But I decided against
adding extra procedure.

So I will put this on the wish-list of things to add to the web-side of
things.

- Don


2009/6/24 Jason House <[email protected]>

> Will the new server handle small description strings about the bots? It'd
> be great if we could provide/lookup basic data on bots. Example data would
> be a homepage or a 1-2 sentence summary. For example "John Smith's
> experimental Fuego 0.4 with heavy playout for reading semeai"
>
> Sent from my iPhone
>
> On Jun 24, 2009, at 1:12 PM, Don Dailey <[email protected]> wrote:
>
>
>
> On Wed, Jun 24, 2009 at 12:52 PM, Michael Williams 
> <<[email protected]>
> [email protected]> wrote:
>
>> A while back, I wrote a general purpose monitor tool that checks a
>> specified URL for a specified RegEx and takes a specified action based on
>> the result.  The action can be play a sound or send an email or flash the
>> tray icon.  Something like that might work (it would be much easier if the
>> CGOS page gave a simple list of all connected clients).
>
>
> When I get the new CGOS pages up,  I will provide a list of clients and
> their status.  A bot can be connected but busy playing a game,  waiting for
> a game,  or in limbo - where it has not agreed to play the next game yet.
> It can also be non-responsive.
>
> I noticed that there are still cases where there server THINKS a bot is
> connected but it isn't - so I need to solve that problem before bringing the
> server up - although it's currently functional.    I am hoping that tomorrow
> we can bring it up although most of the web stuff won't be working yet.
>
> I've considered the idea of having a network of anchors - bots that are
> extremely active and who's ratings would be based solely on their
> performance rating (not incremental rating) against each other.
> Performance ratings are more accurate and stable if the entity is fixed.
> This would serve as a stable backbone for the rating system and incremental
> ratings would be more trustworthy as a result.
>
> - Don
>
>
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