Ah. A "single path to victory" bottleneck. That makes it even worse than I thought. This is probably also the problem when mc bots judge an invadable to be safe.

Stefan

One problem is approach moves. Say W has a group with 3 liberties, but they
must be played in order (perhaps one is an eye, and one needs an approach
move). B has a group with 5 liberties, but they are all equivalent and can be filled in any order. W has only one random move that wins the semeai. B has 5 random moves that improve its chance to win the semeai. Most playouts
will end with B winning this semeai even though W is one move ahead.

The other problem is local patterns.  Often a 3x3 pattern will cause one
side to fill its own liberty.

David

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