On Wed, 11 Nov 2009 13:26:43 +0100, "Stefan Kaitschick" <[email protected]> wrote: >> Characterising the style quickly, it can start the first few moves at >> almost any intersections 3rd line and above ... > >> Ignorants call the early moves "random" but it is only because they lack
>> an understanding of their reasoning ... > > The first statement is a pretty good definition of random. > Can't resist a flame war here :-) I'm pretty sure Robert's thought pattern when playing openings that way is a little more than "This intersection will do" and a little less than "This guarantees me a victory". The human understanding of go is still evolving. The Chinese used to play on a 19x19 board with diagonally placed black and white stones on the 4-4 points (what some would call today a fighting opening). Japan removed that limit, as far as I know (I am not a go historian) and started developing the game further - and so we have games played by people like Dosaku. In the 20th century, Go Seigen popularized the 4-4, speedy opening, but he was still playing around the corners. Late in his life, before he died, an attendant at the home where he was reported that he seemed to still be studying go, but there were very few stones on the goban at any given time and they were all closer to the center.. Robert may be on the same track as Go Seigen, for all we know :) -- --Aldric Giacomoni _What is the nature of conflict?_ _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
