Great work. Looks like the age of nn is here. How does this compare in computation time to a heavy MC move generator?
One very minor quibble, I feel like a nag for even mentioning it: You write "The most frequently cited reason for the difficulty of Go, compared to games such as Chess, Scrabble or Shogi, is the difficulty of constructing an evaluation function that can differentiate good moves from bad in a given position." If MC has shown anything, it's that computationally, it's much easier to suggest a good move, than to evaluate the position. This is still true with your paper, it's just that the move suggestion has become even better. Stefan
_______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go