Am Samstag, den 20.12.2014, 09:43 +0100 schrieb Stefan Kaitschick: > Great work. Looks like the age of nn is here. > > How does this compare in computation time to a heavy MC move > generator? > > > One very minor quibble, I feel like a nag for even mentioning it: You > write > "The most frequently cited reason for the difficulty of Go, compared > to games such as Chess, Scrabble > or Shogi, is the difficulty of constructing an evaluation function > that can differentiate good moves > from bad in a given position." > > > If MC has shown anything, it's that computationally, it's much easier > to suggest a good move, than to evaluate the position. > > This is still true with your paper, it's just that the move suggestion > has become even better.
It is, but I do not think, that this is necessarily a feature of NN. NNs might be a good evaluators, but it is much easier to train them for a move predictor, as it is not easy to get training data sets for an evaluation function?! Detlef P.S.: As we all might be trying to start incorporating NN into our engines, we might bundle our resources, at least for the first start?! Maybe exchanging open source software links for NN. I personally would have started trying NN some time ago, if iOS had OpenCL support, as my aim is to get a strong iPad go program.... > > > Stefan > > > > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go