It's not clear why you would want that your engine have control on
communication. Can you explain your use case ?

2015-06-08 7:28 GMT+02:00 Ray Tayek <rta...@ca.rr.com>:

> hi, still implementing gtp for my topological go program. it sorta works
> with gogui.
>
> looking at the gnugo implementation, it seems all passive in that it
> simply reacts to commands.
>
> so it looks like one side (or some other controller) has to be the passive
> side and react to the commands (like gnugo), and one side need to be active
> to do the setup and issue genmove commands (like gogui).
>
> currently my program waits for the player to move before sending it's
> repsonse (the move) back. looks like gogui uses something called:
> runLengthyCommand() for this. and some complicated code.
>
> is there any documentation on how to be the active side of gtp?
>
> is it possible for both sides to issue commands?
>
> any pointers will be appreciated.
>
> thanks
>
> --
> Honesty is a very expensive gift. So, don't expect it from cheap people -
> Warren Buffett
> http://tayek.com/
>
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