It's not clear why you would want that your engine have control on communication. Can you explain your use case ?
2015-06-08 7:28 GMT+02:00 Ray Tayek <rta...@ca.rr.com>: > hi, still implementing gtp for my topological go program. it sorta works > with gogui. > > looking at the gnugo implementation, it seems all passive in that it > simply reacts to commands. > > so it looks like one side (or some other controller) has to be the passive > side and react to the commands (like gnugo), and one side need to be active > to do the setup and issue genmove commands (like gogui). > > currently my program waits for the player to move before sending it's > repsonse (the move) back. looks like gogui uses something called: > runLengthyCommand() for this. and some complicated code. > > is there any documentation on how to be the active side of gtp? > > is it possible for both sides to issue commands? > > any pointers will be appreciated. > > thanks > > -- > Honesty is a very expensive gift. So, don't expect it from cheap people - > Warren Buffett > http://tayek.com/ > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go
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