On 6/8/2015 8:52 PM, Xavier Combelle wrote:
I think for this purpose stick with gtp protocol would be an handicap more than a bless
it looks that way, but i want to have the program work against other engines when it is playing normal go.

I think a simple protocol like this (loosely adapted from gtp would fit) ... # Rules negotiation ...
i could do this (i think). but i would need 2 sockets since on is blocked on reading gtp commands.
Actually the gtp protocol could be used with one player as the master and the other as an engine but it would let you less flexibility and

would not illustrate well that both player are not in a strictly slave master relation but more a pair to pair relation

During the negotiations phase, both player could simultaneously send the same command in this case both would agree and it's not a problem
i may try something like this later.

thanks

2015-06-09 4:25 GMT+02:00 Ray Tayek <rta...@ca.rr.com <mailto:rta...@ca.rr.com>>:

    On 6/8/2015 12:58 PM, Xavier Combelle wrote:
    It's not clear why you would want that your engine have control
    on communication. Can you explain your use case ?

    our main use case is: two humans at different locations with my
    program want to play each other over a socket. seems like one has
    to be active.

    the passive client has a thread that reads a socket and executes
    commands. if this program were to send a command through the
    socket, then the other side's response to the command would be
    read as a command.

    thanks

    2015-06-08 7:28 GMT+02:00 Ray Tayek <rta...@ca.rr.com
    <mailto:rta...@ca.rr.com>>:

        hi, still implementing gtp for my topological go program. it
        sorta works with gogui.

        looking at the gnugo implementation, it seems all passive in
        that it simply reacts to commands.

        so it looks like one side (or some other controller) has to
        be the passive side and react to the commands (like gnugo),
        and one side need to be active to do the setup and issue
        genmove commands (like gogui).

        currently my program waits for the player to move before
        sending it's repsonse (the move) back. looks like gogui uses
        something called: runLengthyCommand() for this. and some
        complicated code.

        is there any documentation on how to be the active side of gtp?

        is it possible for both sides to issue commands?
          ...



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