On 1/15/16 2:07 PM, Michael Sué wrote:
Well my point is more in the direction to get a good live-and-death
solver, maybe completely independent of the game as a whole. Just train
a DNN on some life-and-death collections with solutions, where all of
the usual tricks are applied. I think this has the potential to get
similar if not better results than an engine that is based on theories.
Or has this been already tried?
- Michael.
You could train it on Cho Chihun's Encyclopedia of Life and Death
Michael A
_______________________________________________
Computer-go mailing list
[email protected]
http://computer-go.org/mailman/listinfo/computer-go
--
http://en.wikipedia.org/wiki/Pale_Blue_Dot
_______________________________________________
Computer-go mailing list
[email protected]
http://computer-go.org/mailman/listinfo/computer-go