On 1/15/16 2:07 PM, Michael Sué wrote:

Well my point is more in the direction to get a good live-and-death
solver, maybe completely independent of the game as a whole. Just train
a DNN on some life-and-death collections with solutions, where all of
the usual tricks are applied. I think this has the potential to get
similar if not better results than an engine that is based on theories.

Or has this been already tried?
- Michael.

You could train it on Cho Chihun's Encyclopedia of Life and Death

Michael A


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