On Fri, Jan 15, 2016 at 5:14 PM, Petr Baudis <[email protected]> wrote:

>   Two ideas re Pachi:
>
>   (i) In uct/uct.c maximize_score section, try changing the
> max_losing_komi from 30 to, say, 300.
>
>   (ii) Try to work out that if Pachi decides it's losing, the gameplay
> is switched over to GNUGo to finish the game.
>

Interesting. I hadn't thought of (ii). Either GNUGo or a CNN would probably
work well to finish off the games after Pachi thinks the probability of
winning is outside of [0.1,0.9] or something like that.

Thanks!
Álvaro.


On Fri, Jan 15, 2016 at 5:14 PM, Petr Baudis <[email protected]> wrote:

>   Hi!
>
> On Fri, Jan 15, 2016 at 04:54:18PM -0500, Álvaro Begué wrote:
> > In their standard configuration, MCTS engines will sometimes let lots of
> > groups die after they know the game is hopeless, or if they have a large
> > advantage and they still see a guaranteed victory after the group dies.
> > That's why I tried to configure Pachi to maximize score for this
> particular
> > purpose. However, as I said, I couldn't get Pachi to really maximize
> score
> > and play the games to the bitter end; in a good fraction of the games
> there
> > were dead stones left on the board, and in some games the penultimate eye
> > of a group was plugged for no good reason (probably because of some bug
> in
> > determining if it's OK to pass).
>
>   Two ideas re Pachi:
>
>   (i) In uct/uct.c maximize_score section, try changing the
> max_losing_komi from 30 to, say, 300.
>
>   (ii) Try to work out that if Pachi decides it's losing, the gameplay
> is switched over to GNUGo to finish the game.
>
>                                 Petr Baudis
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> Computer-go mailing list
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> http://computer-go.org/mailman/listinfo/computer-go
>
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